you are a big strong teddy bear with a connection to nature that sometimes turns into a big strong raging beast that can rip a person in half when angered.
- Muscle Bound: While you wield a weapon, it gains the forceful and messy tags.
- Thick Coat: You thrive in cold environments and take no cold damage.
- Claws: Your claws give melee attacks the messy tag.
WHEN YOU GAIN A LEVEL FROM 2-5, YOU MAY CHOOSE FROM THESE MOVES:
- Interrogator: When you parley using threats of impending violence as leverage, you may use STR instead of CHA.
- My Love For You is Like a Truck: When you perform a feat of strength, name someone present whom you have impressed and take +1 forward to parley with them.
- Smash!: When you hack and slash, on a 12+, deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.
- Wild Empathy: You can speak with and understand animals. This means you can closely study and parley with them as if they were people.
WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THESE MOVES AS WELL AS THE LEVEL 2-5 MOVES:
- Wild Speech: [Replaces: Wild Empathy] You can speak with and understand any non-magical, non-planar creature. This means you can closely study them and parley with them as if they were people.
- A Good Day to Die: As long as you have less than your CON in current HP (or 1, whichever is higher), take +1 ongoing.
- Mark of Might: When you take this move and spend some uninterrupted time reflecting on your past glories, you may mark yourself with a symbol of your power (a long braid tied with bells, ritual scars or tattoos, etc). Any intelligent mortal creature who sees this symbol knows instinctively that you are a force to be reckoned with and treats you appropriately.
- Creature Buddy: If you talk to a wild creature you are not fighting roll+STR. On a 10+, that creature is now your ally. On a 7-9, that creature will give you some helpful advice and not attack you. On a 6-, that creature does not pay any attention to you unless attacked)
Black text moves come from the Class Warfare book by Johnstone Metzger (and could even come from another source as well) or have minor variations
Red text moves are moves that are either completely unique or inspired by other moves but not simply a translation