Hypercognitive Origin

Hypercognitivehyper-cognitive picture

You are all about being so smart you can almost see the future. High INT and WIS but really squishy, moves should focus on getting advantages and dodging attacks when possible

Moves:

Starting Moves:

  • I’ve Got a Bad Feeling About This: When you spend a moment surveying an area, ask the GM two of the following questions. The GM will answer truthfully.
    • Is there a trap or ambush here, and if so, where?
    • What can I see that no one else can?
    • What here is the biggest threat to me?
    • Where’s my best way in, out, or through?
  • Truths and Consequences: When you examine the strands of possible futures, describe an event that is yet to occur and roll+WIS. On a 10+, name three people, groups, or social institutions. On a 7-9, only two. On a miss, name one anyway, in addition to whatever else the GM tells you. For each subject you name, the GM will tell you what sort of consequences this future event will have for them. You may only examine each event once.
WHEN YOU GAIN A LEVEL FROM 2-5, YOU MAY CHOOSE FROM THESE MOVES:
  • Saw it coming: When attacked, you can choose to make the enemy reroll their damage and take the second value.
  • Foreshadowing: When you look into the future for possible dangers, name a person, place, or thing and roll+WIS. On a 10+, the GM will tell you two things from the list below. On a 7-9, only one. On a miss, the GM will tell you one anyway, but also something else that is not true. Which one is which you will have to divine for yourself.
    • The nature of a danger (its type and impulse) that threatens the subject or that the subject is part of.
    • One grim portent, related to the subject, that is yet to occur.
    • One stakes question related to the subject.
    • What kind of threat the subject is. 
  • Forecast: When you make camp, the GM will tell you about one enemy, hazard, or obstacle you are likely to face tomorrow, and you take +1 forward against it.
  • Omens of the Future: When you spend a few hours interpreting omens, say what you desire most, and the omens will show you a way it can be achieved. Take +1 forward if you act on this information, until you consult the omens again.
  • Weakness Prophesied: When you fight someone whose futures you have prophesied, choose one stat. Until you take damage, you may roll with WIS instead of this stat. Choose again each time you enter a fight.
WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THESE MOVES AS WELL AS THE LEVEL 2-5 MOVES:
  • Martial Oracle: [Replaces: Weakness Prophesied] When you fight someone whose futures you have prophesied, choose one stat. Until the fight is over, you may roll with WIS instead of this stat. Choose again each time you enter a fight.
  • Parting Shadows: [Requires: Foreshadowing] When you look into the future for possible dangers, on a 12+, choose three options from the list.
  • The Golden Path: [Replaces: Omens of the Future] When you spend a few hours interpreting omens, describe an event or state of things that has not yet come to pass, and the omens will show you a way this event or state can be achieved, if it is possible. Take +1 forward if you act on this information, even if you are thwarting the event, until you consult the omens again.
  • Spot Weakness: Roll +WIS. On a 10+, choose 2. On a 7-9, choose 1:
    • Deal 1d8 piercing damage
    • Deal +2 piercing damage
    • All allies close to you deal +2 piercing damage next attack

Black text moves come from the Class Warfare book by Johnstone Metzger (and could even come from another source as well) or have minor variations
Red text moves are moves that are either completely unique or inspired by other moves but not simply a translation

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