Electrokinetic Origin

Electrokineticelectrokinetic picture

You are a smart and agile mutant, you can control the various properties of electricity giving you a medium to far range damage role with a helping of support for good measure.


Starting Moves:

  • Electric LoveWhen attacking and roll a 12+ a close ally gains half your current hp
  • Electrokinesis: When you exert your will over electricity, roll+INT. On a 10+, hold 3 commands.  On a 7-9, hold 1. Spend a command to:
    • Create Electricity
    • Remove electricity from one source
    • Make an electric source take an action according to your will
    • Create a small ball lightning familiar that follows you for a bit

Advanced Moves:

When you gain a level from 2-5, you may choose from these moves:
  • Born of Lightning: You are no longer harmed by the touch of electricity, and you can feel the buzz of nearby electricity
  •  Thunder Shock: Touch an enemy or hit with a metal weapon and deal +1d4 stun damage
  • Defib: Roll+INT. On a 10+, heal one close ally 1d4 and remove one debility.  On a 7-9, heal one close ally 1d4 or remove one debility. On a 6-, cause one debility to close ally.
  • Magnetic Slingshot: You can VOLLEY any ferrous metal items smaller than you and use INT instead of DEX
When you gain a level from 6-10, you may choose from these moves as well as the level 2-5 moves:
  • Arc Lighting: Hit one enemy near you for 1d6 piercing damage and any enemies near him take 1d4 piercing
  • EMP: Send out an electro magnetic pulse that stops all electronics near you
  • Rail Gun: [replace magnetic slingshot] You can now launch items twice your size, items smaller than you gain piercing, items bigger than you gain forceful)
  • ElectroTherapy: Roll+INT on a 10+ hold 3, on a 7-9 hold 2, on a 6- hold 1. You can spend a hold to: heal one ally 2d4, remove 1 debility from ally, give +1 on next INT roll to ally, give +1 on next DEX roll to ally)

Black text moves come from the Class Warfare book by Johnstone Metzger (and could even come from another source as well) or have minor variations
Red text moves are moves that are either completely unique or inspired by other moves but not simply a translation


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