From another world you descend unto the earth. It’s time to eat some fish.
Phone Home: When you channel your healing powers, heal a teammate for X health and transfer half the damage to yourself.
Expert at Anatomy: When you target either a human or a cow, take +1 forward to attacks.
WHEN YOU GAIN A LEVEL FROM 2-5, YOU MAY CHOOSE FROM THESE MOVES:
Telepathy: You can move small items near you without touching them.
Owl Form: When you transform into a talking owl, roll +CON. On a hit, the GM can decide to end the form early. On a miss, you stuck in the form until the GM says otherwise.
Big Eyes: You have unusually good vision and can see fine in low visibility areas.
Machine Transform: When you alter a machine/tool/weapon with alien tech, roll +INT. On a 10, the item gains a new ability you and the GM agree on. On a 7-9, the item gains a new ability the GM decides. On a 6-, the item is destroyed.
WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THESE MOVES AS WELL AS THE LEVEL 2-5 MOVES:
Mist Generation: When you expel mist from your alien body, roll +CON. On a 10+, you produce a large cloud. On a 7-9, you produce only a small cloud. On a 6-, you just become slimy and take -1 DEX forward.
Teleportation: When you teleport a person near you, to a location near them, roll +INT. On a 10+, the person is moved to the new location. On a 7-9, the person is moved but also empowered or disoriented, depending on how much they dislike you. On a 6-, the person is moved to a position of the GM’s choosing and take a +1 forward or -1 forward depending of how much they dislike you.
Forget My Face: For a short period of time any biological person who looks at you forgets you instantly.
Black text moves come from the Class Warfare book by Johnstone Metzger (and could even come from another source as well) or have minor variations
Red text moves are moves that are either completely unique or inspired by other moves but not simply a translation